Extracting real world relationships from requirement
Requirement 1 (The IS A relationship)
Requirement 2 (The Using relationship: - Association)
Requirement 3 (The Using relationship with Parent: - Aggregation)
Requirement 4 and 5 (The Deathrelationship: - Composition)
Video on Association, Aggregation and Composition
Introduction
In this article we will try to understand 3 important concepts association, aggregation and composition.
We will also try to understand in what kind of scenarios do we need them. These 3 concepts have really confused lots of developers and in this article my attempt would be to present the concepts in a simplified manner with some real world examples.
Extracting real world relationships from requirement
The whole point of OOP is that your code replicates the real world object, thus making your code readable and maintainable. The time we say real world, real world have relationships. Let’s consider the simple requirement listed below:-
- Manager is anemployee of XYZ limited corporation.
- Manager uses a swipe card to enter XYZ premises.
- Manager has workers who work under him.
- Manager has the responsibility of ensuring that the project is successful.
- Manager's salary will be judged based on project success.
- Inheritance
- Aggregation
- Association
- Composition
Requirement 1 (The IS A relationship)
If you see the first requirement (Manager is an employee of XYZ limited corporation) it’s a parent child relationship or inheritance relationship. The sentence above specifies that Manager is a type of employee, in other words we will have two classes one the parent class “Employee” and the other a child class “Manager” which will inherit from “Employee” class.
Note: -The scope of this article is only limited to aggregation, association and composition. So we will not discuss inheritancein this article as its pretty straight forward and I am sure you can get1000 of articles on the net which will help you in understanding the same.
Requirement 2 (The Using relationship: - Association)
The requirement 2 is an interesting requirement (Manager uses a swipe card to enter XYZ premises). In this requirement the manager object and swipe card object use each other but they have their own object life time. In other words they can exist without each other. The most important point in this relationship is that there is no single owner.
The above diagram shows howthe “SwipeCard” class uses the “Manager” class and the “Manager” class uses the “SwipeCard” class. You can also see how we can create the object of the “Manager” class and “SwipeCard” independently and they can have their own object life time.
This relationship is called as the “Association” relationship.
Requirement 3 (The Using relationship with Parent: - Aggregation)
The third requirement from our list (Manager has workers who work under him) denotes the same type ofrelationship like association but with a difference that one of them is an owner. So as per the requirement the “Manager” object will own “Workers” object.
The child “Worker” objects can not belong to any other objects. For instance the “Worker” object cannot belong to the “SwipeCard” object.
But But….the “Worker” object can have his own life time which is completely disconnected from the “Manager” object. Looking from a different perspective it means that if the “Manager” object is deleted the “Worker” object does not die.
This relationship is termed as the “Aggregation” relationship.
Requirement 4 and 5 (The Deathrelationship: - Composition)
The last two requirements are actually logically one. If you read closely both the requirements which are as follows:-
- Manager has the responsibility of ensuring that the project is successful.
- Manager's salary will be judged based on project success.
- Manager and the project objects are dependent on each other.
- The lifetimes of both the objects are same. In other words the project will not be successful if the manager is not good and manager will not get good increments if project has issues.
This relationship is termed as the composition relationship. In this relationship both objects are heavily dependent on each other. In other words if goes for garbage collection the other also has to garbage collected , or putting from a different perspective the life time of the objects are same. That’s why I have put in the heading “Death” relationship.
Putting things together
Below is a visual representation of how the relationships have emerged from the requirements.
The source code
You can also download source code for this article
Summarizing
To avoid confusion hence forth in these 3 terms I have put forward a table below which will help us compare them from 3 angles owner , life time and child object.
Association | Aggregation | Composition | |
Owner | No Owner | Single owner | Single Owner |
Life time | Have their own life time | Have their own life time. | Owners life time |
Child object | No Child objects all are independent | Child objects belong to single parent. | Child objects belong to single parent. |
Video on Association, Aggregation and Composition
I have also added a video in case you do not want to read this long article.
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